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  1. And I'm BETTER THAN EVER, thank you very much! My decision to recreate here came as a spur-of-the-moment thing when other leagues started to come up in the VHL Discord server (join the VHL! You'll love it! Now through the end of next month, enjoy 30% more Gustav ABSOLUTELY FREE!). Conversations drift as they tend to do, and people complained about the EFL's sim engine (as I'm sure you're well aware people also tend to do, and you probably have yourself). Now, I by no means left the last time because of the EFL's sim engine--rather, I was just burning myself out in leagues in general between maintaining full commitments to the VHL, EFL, and PBE, the latter two of which I decided to leave after I took a week off from them over a vacation and found myself not missing it much. That said, I enjoyed the EFL's community while I was here and I hope to continue to do the same now that I'm here again. Anyway, back to the EFL's sim engine. I shouldn't have to explain to anyone, no matter how new, that speed is THE attribute in the EFL. Upgrade speed, and you upgrade your player. It doesn't really matter who you are; that's going to help you out quite a bit. Case in point, this meme of mine which won the EFL's meme contest last year: These sorts of problems aren't unique to the EFL, though. Semi-recently, the VHL dealt with a build problem that led to its TPE system being completely reworked. In short, teams full of players who upgraded Scoring as high as possible, without touching Passing, were able to perform much better than they should ever be expected to perform based on their TPE levels (you can read this article for a more complete breakdown of the situation). The level of offense displayed in VHL sims became too much to bear, and eventually a new system was introduced which used newly-defined attributes to force builds to become more spread-out. See where I'm going with this? If you don't, imagine a world where the EFL did just that. No, you can't just pump Speed to 99 (or wherever the cap is placed for your build) mindlessly. You know that you want a high Speed rating, and you know how to achieve that, but you also know it's going to cost a lot of TPE to get to that point and you're going to have to make informed decisions based on what costs what and which things you see as most important. An added benefit to this is that, if done right, truly maxing something out could become very difficult if not impossible--imagine being able to pursue a player because they're the league's fastest, not because they're one of many with Speed as high as is physically possible. The VHL's system mainly works to diminish the effects of the Scoring-Passing meta, which means that we can't use exactly the same thinking when coming up with a system that only works to counter the effects of one attribute. So, I'll throw in a preliminary proposal before I start breaking down what a VHL-like system would look like in the EFL. The "keep it simple, stupid" easy way out: Just make Speed harder to upgrade. The update scale as it currently stands treats all attributes as equal, which I understand from a "players should have the freedom to build the way they want" standpoint. That said, the simple matter at hand is that every player will be told to upgrade Speed as much as possible, and whatever so-called "freedom" exists otherwise is completely erased by the fact that no one will do anything else unless they actively want to hurt their player's progress. The way I'd like to see this done is somewhat similar to a progressive tax system, which most countries (including, chances are, your own) use in some way. Lower incomes are taxed at lower rates, higher incomes at higher rates--and that's already how the update scale works, with points up to a certain level being available for less TPE per point than points above that certain level. I'm saying that it might be a good idea to crank that up to an extreme for Speed--perhaps make the journey to 85 or so more or less the same, but make upgrades to Speed above that point way more expensive than they are now. This would allow for most consistent earners to reach a semi-respectable level normally (taking away the "think of the lower earners" argument that seems to be a big thing for harsher update scale proposals) while also unlocking a higher tier for very good earners that's accessible for a price. Yes, someone might manage to crank Speed all the way up--but in doing so, they're going to expose themselves to one hell of a depreciation hit when the time comes. Now that that's over with, how can the EFL benefit from what's come to be known in the VHL as "hybrid attributes"? The VHL's system is explained in detail (with a little bit of a shameless plug, because why not) in this post. The attributes taken in and used by the sim engine are exactly the same, as the sim engine is still the same, but they can no longer be directly upgraded. Instead, new attributes--hybrid attributes--are what's seen by the user and upgraded with TPE. For example, a user might be able to upgrade Offensive Vision, which translates to 0.3 points into Passing and 0.3 points into Scoring for each point into OV. 10 TPE into OV, with nothing else, means that both PA and SC are at 43 (with the effectiveness of the hybrid system coming into play when you consider that upgrading OV is the best way to upgrade SC but forces PA to move up with it). That said, what we have to deal with in the EFL is one particularly problematic attribute rather than an unfortunate combination of two. So, having a hybrid system doesn't work the same way. The way I've chosen to deal with this is to separate attributes into two different categories, those being "the ones that help with Speed" and "the ones that don't". This system would be more complicated than the VHL system because there is much more variation by position. That said, though, there's much more room to play around with it and make certain positions' attributes reflect what they should be in real life. For example, let's walk through what we'd do to hybridize a running back's build. Step 1: Identify important attributes. A running back does not have to throw or kick, so we completely rule out Arm, Accuracy, Kick Distance, and Kick Accuracy. Everything else will be kept in (assuming Tackle has some use on special teams? I don't know enough to know whether that's true). In the following sheet, Agility is the most upgradeable non-Speed attribute, as I just decided it was the most RB-ish out of the bunch. Step 2: Hybridize! A running back's attributes could potentially be broken down as follows: Some important characteristics of this breakdown are: To give credit where credit is due, this is based on a VHL spreadsheet originally created by @Enorama. The link to my EFL version is here. If you want to play around with it yourself, you can do so by creating your own copy of it ("Make a copy" under File). Non-Speed Packages are more effective at upgrading their related attributes than Speed Packages. At a certain point, a trade-off between Speed and Non-Speed must be made if one wants a solid all-around build. The number of Speed Packages may be modified by position, effectively capping Speed at different points. For example, it just so happens that maxing four different Speed Packages at an attribute level of 100 each will give you a Speed rating of 99 when the ratios are multiplied by a specified factor of 0.8 (the yellow square next to "Sim atts"). As RBs can be pretty speedy, it's fine to have four Speed Packages, but a linebacker, for example, might only have access to three (and therefore more TPE to spend on attributes related to Strength and Tackle--see how it all works out?). With the update scale specified (unchanged from the VHL version), yes, 100 TPA will get you to an attribute level of 83, but it takes 220 TPA to max out an attribute at 100. It would take 880 TPA to get to a Speed rating of 99 and nothing else (currently it takes 401!), while an 800-TPA build would get you what you see in that picture--far more balanced with many other attributes upgraded right along with Speed. Since that was easy enough (right?), let's design a sheet for a linebacker since I mentioned it: Step 1: Identify the differences between LB and RB. A linebacker does not need to block. Tackling will be far more important and a linebacker should be stronger than a running back (we're going to assume that this league doesn't have a Derrick Henry). Step 2: Reflect on something interesting. A running back can max out Speed by maxing out each Speed Package, which has the total value for Speed upgrading set at 0.8 (0.2*4). Therefore, we shouldn't have the total for anything exceeding 0.8, and we can in fact set the maximum value for anything by using that as a reference. Step 3: You know the deal. What we've learned here: A lot of the supporting stats for a linebacker's build are higher than those for a running back's build at equal TPE. This is OK because a linebacker is also designed to have lower Speed. I may have made the Speed ratios a tad too high to fully illustrate it in this example (even 0.22 or 0.23 would probably be more reasonable, but I don't care to change it because you get the idea), but three Speed Packages at a ratio of 0.24 as opposed to four at 0.2 will cap Speed at 90 rather than 99...so you tell me what's logical. The hybrid system can be easily adapted to different positions. And I mean EASILY--I did that in about 3 minutes once I had the RB build under my belt. Of course, the numbers are very arbitrary, and some level of testing would need to be done to make sure the system is realistic as designed. It is, however, a very good place to start, and would go a long way in giving the EFL the build diversity it needs! I'm super curious to hear what you think as members of the EFL--would you want to see something like this in action? 1,794 words | 3 weeks
    7 points
  2. Let's dig up some stats while we wait: - Death Valley QB Martin Isaac II @HumbleBrag has more TD passes (13) than incompletions (12) !!! - Dusty Wilson's @dustywilson22 usage is down from last season, now only averaging 14.67 carries per game. His talent however is not down, as Wilson has averaged a mathematically perfect 6.9 YPC ! - Landen Smith @Lefty_S has 5 TDs this season on only 24 carries for the Athens Carnage !! - Smith's teammate in the Athens backfield is Jimmy Emoji @124715, and he has 4 TDs on 26 carries himself. Emoji also has the largest YPC in the ECFA by over 3 yards (11.6 YPC) !! - Emoji @124715 has the longest rush of this season at 76 yards. Smith @Lefty_S is 2nd at 67 yards. !! - Emoji @124715 also owns the longest catch of the season 75 yards. Smith's @Lefty_S longest catch is 10 yards !! - Most rushing touchdowns in the season so far though? None other than Sodium Bicarbonate @Turts of Savage City (6) ! - 3 players have receiving YPC that are 20+: Manchester FB Joey Dingus @Snussu (4 catches, 23 YPC, 0 TD); Biscayne Bay RB Kyle Lowry @A13Lions (2 catches, 25.5 YPC, 0 TD); and Death Valley WR Stuarts Horn @AdamS (14 catches, 25.7 YPC, 4 TD) !!! - Tied with Horn for most TDs in the ECFA is Manchester WR Brian Harper @Wheaties and Athens WR Wandon Rolanin @jacobcarson877 ! - Manchester LB CTRL-ALT Delete @SnapTackleDrop leads the league in tackles so far (30) ! - 3 players already have 5 sacks: Roswell DE BOT187 @HowDoesThisHappen, Athens DE BOT 169 @Nice, and Roswell LB Inti Tatanka @lukechezzwoo !!! - 2 players have 2 interceptions: Athens Creek LB Anthony Pratt @Shindigs and Death Valley CB Fandon Solanin @jacobcarson877 ! - Athens LB Taco Bell @Alex_J32 has forced the only safety so far in the ECFA !! - Death Valley CB Fandon Solanin @jacobcarson877 has the only defensive TD in the ECFA this season !! - Hades Creek LB Nathan Muncy @DontCallMeCarson blocked a punt this season!! - Death Valley P Jimmy Lasagna @JardyB10 leads the league in yards per punt (45.8) ! - Hades Creek TE Ben Moss @Easy touchdowns leads the league in pancakes (17) and is tied for 2nd in sacks allowed (4) ! Tied with Ben for 4 sacks allowed are his teammates, Hades Creek TE Armoni Davis @fonziGG and Hades Creek T BOT282 @NowItMakesSense !! - 1st in sacks allowed is Hades Creek RB Dusty Wilson @dustywilson22, with 9 !!! - Athens WR Amelia Michigan @McWolf has a punt return for a TD ! - Trenton WR Clyde Jackson @BeastTakeover has 2 punt return TDs !! - Biscayne Bay RB Kyle Lowry @A13Lions has 2 punt returns this year for a net of -7 yards. His long return on the year is 0 !!
    7 points
  3. Season 35 / ECFA / Week 1 Our Matchups: @ @ @ @ Every game is a rematch with home/away swapped of Week 1 games, where you may remember I had the PBP of an improbable Roswell comeback victory. What will our GotW be this time? Start Time: 6:00 p.m. eastern Presenter: Jetsqb101
    4 points
  4. That's the end of EFL Week 5. I hope everyone enjoyed today's games and thanks for attending! Have a good night!
    3 points
  5. I think the obvious choices for both Leagues, are the QB's of Ajax Cole and Martin Isaac II. They have both been absolutely lights out so far this season and have their respective teams in prime position for a title run. The glory position of QB always elicits priority votes when it comes to award time, but in this case it's warranted with the quality of play from both of these guys.
    2 points
  6. For the EFL, I absolutely have to go with Lemony Snicket, because it seems as though they’re the highest paid player in the league, which therefore gives them the highest value among players, which therefore makes them the most valuable. In the ECFA, I also have to go with Martin Isaac II. Truly, I have to, or else @Jetsqb101 will push a boulder on top of my head. But besides that, the Rangers are crazy good, and as far as I know the only person more responsible for racking up points more than Jimmy Lasagne is Isaac. Surely we’ll have a grudge match against Athens soon though.
    2 points
  7. 15:002nd and 8TRE - 12Pass by Burger, B., complete to Davis, A. for 10 yds. Tackle by Parsons Jr, M.. 14:061st and GoalTRE - 2Rush by Dusty Wilson for 2 yds. 13:58TOUCHDOWN! (To Meet You kick good) And that's 6! 7 0
    2 points
  8. 11:281st and 10HAD - 38Rush by Wilson, D. for 3 yds. Tackle by BOT64, B.. 10:532nd and 7HAD - 41Pass by Burger, B. to Hol'this, L. falls incomplete. 10:483rd and 7HAD - 41Pass by Burger, B., complete to Hol'this, L. for 22 yds. Tackle by Wick, J.. 9:171st and 10TRE - 37Pass by Burger, B., complete to Hol'this, L. for 25 yds. Tackle by Wick, J.. 8:011st and 10TRE - 12Rush by Wilson, D. for a short gain. Tackle by BOT148, B.. 7:382nd and 10TRE - 12Pass by Burger, B. to Fill, S. was dropped! Incomplete. 7:333rd and 10TRE - 12Pass by Burger, B., complete to Davis, A. for 7 yds. Tackle by Parsons Jr, M.. 6:344th and 3TRE - 522 yard FG by To Meet You, I. is NO good. The chip shot goes wide right! Hades Creek can't capitalize inside the 10 yard line!
    2 points
  9. 3:401st and 10WIS - 29Pass by Kelley, C., to Robinson, J.. INTERCEPTION by Dvorsky, D. at the WIS - 37 yard line and returned for 0 yards. @Lemorse7 SAYS GAME OVER. JUMPS THE ROUTE AND MAKES THE CATCH ON THE DIVE!
    2 points
  10. 8:274th and GoalMAN - 320 yard FG by Seale, B. is good. Roswell has done it! They upset the Lookout on the road to sweep the season series, and improve to 3-1 while the Lookout fall to a disappointing 1-3 start. Box scores coming up!
    2 points
  11. 10:441st and 10MAN - 27Pass by Washington, D., complete to Herman, W. for 12 yds. Tackle by Saxton, P.. Washington to Herman, as Roswell's 5th pass of the game comes at an absolutely crucial time! Herman is back on the menu after his early drop! But what's this? ECFA Tackles leader CTRL-ALT Delete?! 9:581st and GoalMAN - 8Lookout Penalty on DELETE, C.: Unsportsmanlike Conduct. And now DELETE gets the penalty! The lack of discipline to threaten a referee with a flag twice in such quick succession is disheartening A golden opportunity for Roswell!
    2 points
  12. 2:391st and 10ROS - 11Rush by Rushmore, M. for 4 yds. Tackle by Nix II, T.. 2:172nd and 6ROS - 7Pass by Jones, J., complete to Rakdos, V. for 7 yds. 1:56TOUCHDOWN! (Keigh kick good) Manchester has done it! They've tied this game up with just under 2 minutes to go! Can't blame Roswell for that one, perfect pass beats perfect coverage 24 - 24
    2 points
  13. 6:322nd and 4MAN - 13Rush by Mustang Rushmore for 87 yds. 4:32TOUCHDOWN! (Keigh kick good) 14 - 14 No penalty on the play?! That looked awfully suspicious to me, Roswell may want to consider threatening an official with a flag here, although that may also be too risky. Mustang Rushmore with the longest rush of the season! an 87 yard TD and we are tied at 14!
    2 points
  14. 14:411st and 10SFF - 38Pass by Marteau, T., complete to Gilbert, D. for 12 yds. Tackle by Beoulve, R.. 13:581st and 10SFF - 26Rush by Fourside, T. for a short gain. Tackle by BOT150, B.. 13:402nd and 10SFF - 26Pass by Marteau, T., complete to Fourside, T. for 11 yds. Tackle by Ivanov, J.. 12:551st and 10SFF - 15Pass by Marteau, T., complete to Gilbert, D. for 15 yds. 12:24TOUCHDOWN! (Lions kick good) Gilbert with the hat trick! Marteau with his 5 TD pass! Seattle's in control now. SF 24, SEA 35
    2 points
  15. 1 point
  16. Season 35 | EFL | Week 5 Date: June 24th, 2022 Presenter: @PigSnout Time: 4:00 PM Eastern Time Game of the Week: SEA (1-3) @ TOR (0-4)
    1 point
  17. Thanks for picking me up! Not a great showing, but that's why my teammates are the absolute best. They always have my back.
    1 point
  18. Another one ! We…Da Best !
    1 point
  19. 4:141st and 10TRE - 43Rush by Wilson, D. for 6 yds. Tackle by Abner, T.. 3:422nd and 4TRE - 37Rush by Wilson, D. for a short gain. Tackle by BOT172, B.. 3:173rd and 4TRE - 37Rush by Wilson, D. for 6 yds. Tackle by Abner, T.. 2:361st and 10TRE - 31Rush by Wilson, D. for 3 yds. Tackle by Tuigamala, J.. 1:572nd and 7TRE - 28Rush by Wilson, D. for 7 yds. Tackle by Tuigamala, J.. 1:091st and 10TRE - 21Rush by Wilson, D. for 1 yds. Tackle by BOT148, B.. 0:392nd and 9TRE - 20Rush by Wilson, D. for 5 yds. Tackle by Tuigamala, J.. 0:023rd and 4TRE - 15Rush by Wilson, D. for 13 yds. Tackle by BOT64, B.. Hades Creek is able to run out the clock and claim their first win of the season!
    1 point
  20. 5:131st and 10TRE - 38Pass by Burger, B., to Hol'this, L.. INTERCEPTION by Abner, T. at the TRE - 31 yard line and returned for 36 yards. Hol'this tips the ball in the air and Abner snatches it and runs it back in Hades Creek territory!
    1 point
  21. It's Week 5 in the ECFA! With the season nearly a third way through already, teams have begun to establish themselves as contenders and rebuilders! Athens and Death Valley have been able to keep a perfect record so far and lay claim to the top seed in each conference! Our GOTW will feature Trenton and Hades Creek, two teams who have struggled to begin the season but look to improve as we approach the midway point!
    1 point
  22. Surprising game for New York and sort of what is expected in Minnesota.
    1 point
  23. Bad 3rd Q for San Fran boooo
    1 point
  24. 15:00 - Fourth Quarter 15:002nd and 25MIN - 47Brigade Penalty on BOT292, B.: Tripping. 14:252nd and 25MIN - 47Rush by Stein, P. for 0 yds. Tackle by BOT176, B.. 14:033rd and 25MIN - 47Pass by Kelley, C., complete to Uno, T. for 37 yds. Tackle by Newsome III, S.. Uno gets behind Newsome and makes a huge play! 12:481st and GoalMIN - 10Pass by Kelley, C. to O'Brien, M. falls incomplete. 12:422nd and GoalMIN - 10Rush by Stein, P. for 5 yds. Tackle by Ur, F.. 12:053rd and GoalMIN - 5Pass by Kelley, C., complete to O'Brien, M. for 4 yds. Tackle by Ur, F.. Just 1 more yard. 11:334th and GoalMIN - 1. 18 yard FG by Missed Kick, S. is good. Tie game! WIS - 20 MIN - 20
    1 point
  25. 10:13MIN - 30Bot Kicker, M. kicks off. 10:13The kick sails into the endzone. 10:13Uno, T. takes it out of the endzone! 10:13Uno, T. takes it down the middle. 10:13Uno, T. is finally brought down. A 38 yard return. Another great return, this time from Uno and the Brigade! 10:031st and 10WIS - 38Rush by Stein, P. for a short gain. Tackle by BOT164, B.. 9:452nd and 15WIS - 33Brigade Penalty on BOT244, B.: Too many men on the field. 9:451st and 10WIS - 48Frontier Penalty on Charleson, W.: Facemask. Bug penalty brings Brigade nearly to midfield. 9:221st and 10WIS - 48Pass by Kelley, C., complete to Robinson, J. for 7 yds. Tackle by Salad, M.. 8:412nd and 3MIN - 44Pass by Kelley, C. to Stein, P. was dropped! Incomplete. 8:371st and 10MIN - 34Frontier Penalty on BOT188, B.: Tripping. Another rough penalty. 8:291st and 10MIN - 34Rush by Stein, P. for 2 yds. Tackle by Salad, M.. 7:592nd and 8MIN - 32Pass by Kelley, C., complete to Uno, T. for 18 yds. Tackle by Newsome III, S.. 7:071st and 10MIN - 14Pass by Kelley, C. to Uno, T. is incomplete. Broken up by Newsome III, S.. 7:042nd and 10MIN - 14Pass by Kelley, C. to O'Brien, M. is incomplete. Broken up by Colt, B.. 6:573rd and 10MIN - 14Rush by Stein, P. for 11 yds. Tackle by Colt, B.. 6:241st and GoalMIN - 3Pass by Kelley, C., complete to Mustard, R. for 3 yds. 6:09TOUCHDOWN! (Missed Kick kick good) Plays to Uno and a crazy 3rd run from Stein set up a 1st and goal and Kelley wastes no time hitting Mustard from 3 yards out! Back to a 3 point game! WIS - 17 MIN - 20
    1 point
  26. 15:00 - Third Quarter 15:00WIS - 30Missed Kick, S. kicks off. 15:00Newsome III, S. takes it down the right side. 15:00Newsome III, S. sheds a tackler. 15:00A 41 yard return. A huge return from Newsome III sets them up nicely. 14:531st and 10MIN - 43Rush by Marko, C. for 10 yds. Tackle by The Biter, Y.. 14:261st and 5WIS - 42Brigade Penalty on Frost, C.: Too many men on the field. 14:261st and 10WIS - 47Frontier Penalty on Glik, L.: False Start. 14:261st and 10WIS - 47Rush by Empire II, E. for 7 yds. Tackle by Specriggivi, A.. 14:012nd and 3WIS - 40Rush by Empire II, E. for 4 yds. Tackle by Specriggivi, A.. 13:341st and 10WIS - 36Rush by Marko, C. for 2 yds. Tackle by Bonner, A.. 13:122nd and 18WIS - 44Frontier Penalty on Glik, L.: Illegal block below the waist. 12:521st and 10WIS - 29Brigade Penalty on West, W.: Facemask. 12:281st and 10WIS - 29Rush by Empire II, E. for 5 yds. Tackle by Specriggivi, A.. 12:002nd and 5WIS - 24Rush by Marko, C. for 3 yds. Tackle by Bonner, A.. 11:353rd and 2WIS - 21Rush by Empire II, E. for 4 yds. Tackle by The Biter, Y.. 11:141st and 10WIS - 17Rush by Empire II, E. for 4 yds. Tackle by The Biter, Y.. 10:452nd and 6WIS - 13Pass by Lunatia, M., complete to Salad, P. for 13 yds. 10:13TOUCHDOWN! (Bot Kicker kick good) Minnesota faced only one 3rd down on the drive and it was a 3rd and 2 picked up by Empire. Salad catches another TD pass for a score and Minnesota goes up 10! WIS - 10 MIN - 20
    1 point
  27. WIS - 10 MIN - 13 NYH - 10 LAR - 3 TOR - 3 SFF - 17 MIA - 17 SEA - 10
    1 point
  28. 6:35WIS - 30Missed Kick, S. kicks off. 6:35---MIN - 31Kickoff of 66 yards. Returned by Mac Suibhne, C. for 27 yards. 6:281st and 5MIN - 36Brigade Penalty on BOT148, B.: Encroachment. 6:281st and 5MIN - 36Rush by Empire II, E. for 7 yds. Tackle by Specriggivi, A.. 5:531st and 10MIN - 43Pass by Lunatia, M., complete to Rivers, A. for 20 yds. Tackle by West, W.. Nice play for Minnesota to get the ball into Wisconsin territory! 4:541st and 10WIS - 37Rush by Empire II, E. for 6 yds. Tackle by Bonner, A.. 4:222nd and 4WIS - 31Rush by Empire II, E. for 5 yds. Tackle by Polamalu, D.. 3:571st and 10WIS - 26Rush by Marko, C. for 2 yds. Tackle by Specriggivi, A.. 3:252nd and 8WIS - 24Pass by Lunatia, M. to Lewin, S. is incomplete. Broken up by The Biter, Y.. 3:203rd and 8WIS - 24Pass by Lunatia, M., to Empire II, E.. INTERCEPTION by Bonner, A. at the WIS - 20 yard line and returned for 16 yards. A interception right outside the redzone is a tough break! Bonner makes a big play! 2:581st and 10WIS - 36Pass by Kelley, C., to Stein, P.. INTERCEPTION by Dvorsky, D. at the WIS - 34 yard line and returned for 0 yards. The rookie Dvorsky grabs an interception on the next play! Minnesota back in business!
    1 point
  29. 11:01MIN - 30Bot Kicker, M. kicks off. 11:01The kick sails into the endzone. 11:01Uno, T. takes it out of the endzone! 11:01---WIS - 16Kickoff of 73 yards. Returned by Uno, T. for 16 yards. Probably should not have. 10:581st and 10WIS - 16Pass by Kelley, C., complete to Uno, T. for 17 yds. Tackle by Mac Suibhne, C.. He makes up for it with a nice catch to get them going. 10:111st and 10WIS - 33Rush by Stein, P. for 5 yds. Tackle by Ur, F.. 9:472nd and 5WIS - 38Pass by Kelley, C. to Uno, T. falls incomplete. 9:413rd and 5WIS - 38Rush by Stein, P. for 5 yds. Tackle by Colt, B.. 9:121st and 10MIN - 41Frontier Penalty on BOT176, B.: Facemask. 9:021st and 25WIS - 43Brigade Penalty on BOT256, B.: Clipping. 8:471st and 25WIS - 43Pass by Kelley, C., complete to Flugel-Hagendorfen, J. for 56 yds. Tackle by Colt, B.. Teams trade penalties and the JFH takes it right down to the one with a deep catch on a beautiful ball from Kelley. 6:581st and GoalMIN - 1Rush by Cole Kelley for 1 yds. 6:35TOUCHDOWN! (Missed Kick kick good) Cole keeps it himself and Wisconsin takes the lead! WIS - 10 MIN - 6
    1 point
  30. WIS - 3 MIN - 3 NY - 7 LA - 0 TOR - 0 SF - 7 MIA - 7 SEA - 7
    1 point
  31. Bruh another GotW?! This is definitely bad news
    1 point
  32. 1. I'd probably comment on the fact that my WR Tres Uno has performed up to what I've expected out of him and that's leading the EFL in receiving to date. It's his time to shine now that JFH is out of the spotlight. 2. Negative thing... probably the fact that Yo Mama of Savage City is subpar lol. What can I expect out of a 100 APE quarterback in the ECFA playing with lower-level TPE players? It's been a while since I was at that rank with a skill position player, so it's a nice refresher course for myself. 3. Savage City has surprisingly done well at 3-1 to date, so I guess it's good to know we are better than the other bottom feeding teams in Trenton and Biscayne Bay. We got whooped pretty good by Athens so yeah there's that. As for Wisconsin, we're 1-2 for the first time in a long time. Nice plate of humble pie for ourselves especially after the dominating run we've had the last 7 seasons although I'm not quite ready to pull the plug on this season just yet. 4. I'm gunning for a WRotY out of Tres Uno. Not sure if Specriggivi can do anything meaningful, but it's all about earning team wins at this point. As for Savage City - it looks like teams are already counting us out of the playoffs, saying it's going to be Death Valley and Roswell in the Legends Conference, so I hope we can shake that up. 5. Athens... man, they're good. Scary good apparently. I'd say Death Valley will always have the best shot at topping anybody as they've been so damn good for so long. 6. I give San Francisco the best shot at beating Miami this season. Kinda sucks that Wisconsin isn't in the conversation anymore although I'm not quite giving up on us yet. 7. I expected us to drop at least one game to this point. I chose to remain loyal to my core for everything that they've given us over the span of a career instead of flipping them for shiny new assets. It may prove to be my downfall, but I'll gladly live with the results. I hope we're able to get back to our winning ways and challenge New York/Miami for a postseason ticket. 8. Eeek. I think Biscayne Bay probably has a better shot of getting their first win although I wouldn't be surprised to see them trade wins on their home fields this season. 9. My money's on Nathan Algren although Ajax Cole IV probably has the better arsenal of receiving threats plus the tight end too. 10. No, it's MI2 all the way. 11. For Wisconsin, it's probably our depth in the secondary outside Lemony Snicket and Wally West. I wish I had gotten a legitimate CB2 to help Snicket out 'cause our linebackers are hauling asses but it's the secondary that has lost its #1 ranking all the way down to #6. Again, small sample size so that could easily change. We're still #1 in defensive total yards though. 12. If I had the #1 pick in S35, I'd stay with Dalibor Dvorsky no doubt about it. If I was in this position for S36, I'd go Martin Isaac II no doubt. Perfect replacement for a legend going out the door in Cole Kelley.
    1 point
  33. Do you know what a pancake is as it regards to football statistics? If so, explain! If not, speculate!
    1 point
  34. You can relocate any team in either league to a different city. Which one do you move and where do you move it?
    1 point
  35. 13:281st and 10ROS - 19Rush by Rushmore, M. for 8 yds. Tackle by Ironside, B.. 12:562nd and 2ROS - 11Rush by Rushmore, M. for 8 yds. Tackle by Morrison, M.. 1st and goal coming up, and it looks like it will be Rushmore's chance to cap off the drive!
    1 point
  36. A sad sight to see tomfoolery like this, but this is an unaltered photo taken earlier today of Manchester's attempt to blind the Invasion as they approached in their UFO. It seems that tempers have still not settled from the first matchups between these teams...
    1 point
  37. "Hey everybody Deegan Jackson here again with my second blog entry! A lot has been happening since last time, and I am sure a lot of you Death Valley Rangers fans have seen how well the team has been doing, and I am really happy that I was finally able to get my first touchdown in the last game. The coaches definitely put me through my paces when we first got into the first practice, and I definitely needed and probably still need some time to get adjusted to the college level of talent in the ECFA. However I am very happy with how the Rangers have been using me. Even if I am mostly being used as a tight end, I feel like I am getting all of the snaps that I can get. My roommate Kyle has even used me as a tester of his new football simulation game that he has been working on. The game is pretty fun so far, even in it's early pre-alpha state. As for what I am majoring in right now, I decided to go into psychology with geology as a minor. Balancing my grades and my football practices has been a bit of a challenge, but I think I am handling it as well as I can. Speaking of, I gotta go study at the library so I'll see you in the next blog!"
    1 point
  38. Out of Town Scores 33 - 10 No scoring in the 3rd. 17-20 Khan finds Barkley Jr for a score while Hinata runs one in for Miami. 13-9 Minne responds with 2 field goals of their own.
    1 point
  39. 3:02SFF - 30Leonidas, K. kicks off. 3:02The kick sails into the endzone. 3:02Fourside, T. takes it out of the endzone! 3:02Fourside, T. takes it down the right side. 3:02Fourside, T. is finally brought down. A 37 yard return. 2:561st and 10SEA - 37Rush by Fourside, T. for a short gain. Tackle by BOT150, B.. 2:432nd and 10SEA - 37Pass by Marteau, T., complete to Gilbert, D. for 25 yds. Tackle by Ryskamp, R.. 1:521st and 10SFF - 37Pass by Marteau, T., complete to Griffintown, H. for 13 yds. Tackle by Willicams, T.. 1:121st and 10SFF - 24Pass by Marteau, T., complete to Fourside, T. for 9 yds. Tackle by Hakora, R.. 0:422nd and 1SFF - 15Pass by Marteau, T., complete to Gilbert, D. for 15 yds. 0:08TOUCHDOWN! (Lions kick good) Gilbert continues to upset me . Seattle takes the lead as the 3rd quarter comes to a close. SF 24, SEA 28
    1 point
  40. 6:491st and 10SEA - 20Pass by Marteau, T., complete to Gilbert, D. for 7 yds. Tackle by Makaratt, A.. 6:062nd and 3SEA - 27Pass by Marteau, T. to Griffintown, H. is incomplete. Broken up by Willicams, T.. 5:593rd and 3SEA - 27Marteau, T. SACKED by Russell Hakora - LB for -6 yds. 5:254th and 9SFF - 21Punt by Lions, M. is BLOCKED BY BOT174, B.. No return. 3 and outs hit different when there's a sack and a blocked punt! SF starting this next drive deep in Seattle territory!
    1 point
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