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Town of Salem Custom Role Info, Suggestion, and Feedback Thread


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This thread is for custom made roles that might appear in future games of Town of Salem. Currently these roles will NOT be seen in game, and any future game that might include them will be noted upfront. If you have suggestions for a new role or feedback on any of the roles listed here, please post here! Balance is an imperfect science, so these roles may change and develop over time.

 

Note: The Town Leader roles will only appear in the Town Leader slot (which also includes Jailor and Mayor).

 

Town Roles

Town Leader

Knight - Guard one person at night, forcing any visitors to them to visit you instead. You possess Invincible Defense, making you immune from all attacks. However, after being attacked once, you will lose this defense (if multiple people attack you in the same night, you will still negate all of the attacks). The Town will be alerted when the Knight's defense is broken.

 

Spoiler

Attack: None

Defense: Invincible (One Night of Attacks)

Sheriff: Innocent

Invest: Bodyguard, Godfather, Arsonist, Crusader, or Knight

Consig: Your target is tough as nails. They must be a Knight.

Unique Role (Will not appear if Jailor is in the game)

 

Town Protective

Naturopath - Use natural medicines to heal your target, granting them Basic Defense for the night. In addition, your herbal recipe removes lingering effects from your target such as Poison, Dousing, Hexing, and Plague (though if the Naturopath is plagued themselves, it will respread immediately). The appliers of these effects will know when they are removed. You may only heal yourself once.

 

Spoiler

Attack: None

Defense: None (grants Basic to target)

Sheriff: Innocent

Invest: Doctor, Disguiser, Serial Killer, Potion Master, or Naturopath

Consig: Your target dabbles in herbal medicine. They must be a Naturopath.


Town Support

Fisherman - At night you may choose to fish for a random Investigative item or a random Support item, giving you the ability of another role for one night. Each item may only be received once, and you cannot fish and use an item on the same night. Investigative items are Magnifying Glass (Investigator), Binoculars (Lookout), Crystal Ball (Psychic), Badge (Sheriff), Wire (Spy, bug only), & Camouflage (Tracker), while Support items are Bulletproof Vest (Survivor), Healing Potion (Potion Master), Trap (Trapper), Rose (Escort), Moped (Transporter), & Gun (Vigilante)

 

Spoiler

Attack: None (Basic when using Gun)

Defense: None (Basic when using Vest, Powerful when using First Aid Kit)

Sheriff: Innocent

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target scours the waters for trash. They must be a Fisherman.

 

Inquisitor - Pick a suspicious target at night. If they receive any votes for lynch the following day, you will automatically add an additional vote to their tally (even if you are not the one to vote for them). This will appear as "The Inquisitor" in vote tallies. If your target is a revealed Mayor, the vote will be cancelled.

 

Spoiler

Attack: None

Defense: None

Sheriff: Innocent

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target tries to uphold justice. They must be an Inquisitor.

 

Town Investigative

Seer Use your telepathic powers to see if two people are from the same faction (Town, Mafia, Coven, or Neutral). Your visits are Astral. You cannot select yourself. Godfather and any Coven possessing the Necronomicron will be considered Town, anyone Framed will be considered Mafia, anyone Hexed will be considered Coven, and anyone Doused will be considered Neutral. The Guardian Angel will be aligned with their target while other Neutral Benigns will match everyone's alignment. Neutral Evils will match all Non-Town factions. Disguised players will appear as whatever they are disguised as.

 

Spoiler

Attack: None

Defense: None

Sheriff: Innocent

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target is a matchmaker of sorts. They must be a Seer.

Astral Visits

 

Interrogator Check one person at night to see if they are a specific role. You may check for each role just once per game. Evil roles with Detection Immunity will give a positive result for the first non-unique Town role they are checked as (but can also be correctly identified as their evil role too). Framed targets will give a positive result for any Evil role, Doused targets will give a positive result for Arsonist, and Hexed targets will give a positive result for Hex Master (all three of these will give a negative result for the target's real role if it is not one of those).

 

Spoiler

Attack: None

Defense: None

Sheriff: Innocent

Invest: Sheriff, Executioner, Werewolf, Poisoner, or Interrogator

Consig: Your target seeks out the truth. They must be an Interrogator.

 

 

Town Killing

 

Mafia Roles

Mafia Support

Smuggler - Sneak your target to their location at night, turning their visit into an Astral visit. 3 uses.

 

Spoiler

Attack: None

Defense: None

Sheriff: Suspicious

Invest: Lookout, Forger, Juggernaut, Witch/Coven Leader, or Smuggler

Consig: Your target knows their way around the back alleys. They must be a Smuggler.

 

Recruiter - Once per game, you may attempt to convert a member of Town to the Mafia. You are revealed to anyone who also visits your target. If you target has any attack value, they will attack you on the spot. A Sheriff, Spy, and Psychic will see through your words and refuse your offer. Neutral and Coven roles will ignore your offer as well. Town Investigative roles will become Consigliere, Escort will become Consort, and any other converted Town will become Mafia-aligned Turncoats.

 

Spoiler

Attack: None

Defense: None

Sheriff: Suspicious

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target carries tons of pro-Mafia pamphlets. They must be the Recruiter!

Unique Role

 

Mafia Deception

Mafia Killing

Poppet - At night, choose a player to tether your soul to. If another member of the Mafia is lynched and that player voted for them, the Poppet will deal a Basic Attack to them that night. If the Poppet is lynched, that player will have their soul ripped from their body, immediately also getting lynched.

 

Spoiler

Attack: Basic

Defense: None

Sheriff: Suspicious

Invest: Framer, Vampire, Jester, Hex Master, Turncoat, or Poppet

Consig: Your target is a crazed puppet master. They must be the Poppet.

Unique Role

 

Prowler - Stalk a target at night. If no one else visits the target, deal a basic attack to them. If there are any other visitors, you will not attack.

 

Spoiler

Attack: Basic

Defense: None

Sheriff: Suspicious

Invest: Spy, Blackmailer, Jailor, Guardian Angel, Assassin, or Prowler

Consig: Your waits for you to be alone. They must be the Prowler.

Unique Role

 

Neutral Roles

Neutral Benign

 

Neutral Evil

Turncoat - A former member of the Town who now wants to see their demise. They do NOT have Detection Immunity. Knows the identity of the Mafia or Coven and is secretly working for them, but they don't know it! They do not have access to Mafia or Coven chat, and they cannot whisper them either. Will become aligned with either faction if they are discovered by a Consigliere, Potion Master, or Coven Leader. Once aligned, the Turncoat may be promoted to Mafioso should the rest of the Mafia be wiped out or they may inherit the Necronomicon should the rest of the Coven be wiped out. With the Necronomicon the Turncoat can make Basic Attacks at night and gain Detection Immunity. The Turncoat wins if they are alive at the end of the game and all Town are dead.

 

Spoiler

Attack: None

Defense: None

Sheriff: Suspicious

Invest: Framer, Vampire, Jester, Hex Master, Turncoat, or Poppet

Consig: Your target is supportive of your cause. They must be a Turncoat.

Goal: Survive to see Town lose.

 

Neutral Killing

Mutator - Gain the powers of the person you kill. You start with Basic Attack and Defense, but you gain mutators that enhance your abilities as you kill others. Town Killing, Mafia Killing, Coven, Neutral Killing, and Neutral Chaos roles give you one attack mutator; Town Protective, Town Support, Neutral Benign, and Neutral Evil give you one support mutator. Every two mutators of a single type will increase your power of that ability as follows: Attack (Basic, Powerful, Rampage, Unstoppable, Astral Visits) & Support (Basic Defense, Detection Immunity, Roleblock Immunity, Control Immunity, Powerful Defense, Invincible Defense). Instead of power mutators, some roles will give you their night ability as an enhancement to your nightly attack. These include Town Investigative, Escort, Mafia Deceptive, Mafia Support, Witch, Coven Leader, and Medusa. The Mutator wins when all other factions are eliminated.

 

Spoiler

Attack: Basic (increases over time)

Defense: Basic (increases over time)

Sheriff: Suspicious (initially)

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target is constantly evolving. They must be the Mutator.

Unique Role

Goal: Eliminate all other factions.

 

Madman - A crazy person who only wants to see death. It doesn't matter who's on what side, they just want to see blood. You have no defense but start with Detection Immunity. Each night you choose someone to incite into a maddening bloodlust. This person will have rage consume them, roleblocking their normal action to instead perform a Basic Attack on whoever they targeted that night. If the person normally has a stronger than basic attack, they will use that instead. On or after the 4th night of the game, the Madman can use their night action on themselves to go Insane. When they go Insane, everyone who was previously incited will have a mental breakdown, roleblocking them for the night. Once Insane, the Madman loses Detection Immunity but can now choose to directly attack their target with a Powerful Attack. They can only go Insane once. The Madman wins when all other factions are eliminated.

 

Spoiler

Attack: None (Powerful after Breakdown; forces target to have Basic)

Defense: None

Sheriff: Innocent (Suspicious after Breakdown)

Invest: Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Madman

Consig: Your target is out for blood. They must be a Madman.

Goal: Eliminate all other factions.

 

Parasite - A leech that wants to torment those he latches on to. Choose one target at night. You will deal a Basic Attack to the first person that they visit that night. You will be seen visiting your chosen target, but your attack upon their target is considered Astral. Starting on the 4th night of the game, the Parasite may instead attack their targets directly (though their attacks are no longer Astral).

 

Spoiler

Attack: Basic

Defense: Basic

Sheriff: Suspicious

Invest: Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Parasite

Consig: Your target latches onto others to kill their prey. They must be a Parasite!

Goal: Eliminate all other factions.

 

 

Neutral Chaos

Assassin - During the day phase choose one player to be your "Master" for the night. A different player must be chosen each night. The "Master" will not know your identity but must choose a target for the Assassin to attack that night. If they do not choose, the Assassin kills the "Master". If the "Master" chooses the Assassin, the Assassin will kill themselves. After a successful assassination, you must wait a day before choosing your next "Master". The Assassin wins after 3 successful kills, after which no more "Masters" can be chosen. The Assassin has a Powerful Attack, and Basic defense. If the Assassin attacks but fails to kill their target, the target will learn the Assassin's name. If your identity is revealed to anyone (either through a failed attack, being discovered by an Investigative role, or admitting your identity publicly), you will no longer be able to choose your "Masters" and one will be randomly assigned.

 

Spoiler

Attack: Powerful

Defense: Basic

Sheriff: Innocent

Invest: Spy, Blackmailer, Jailor, Guardian Angel, Assassin, or Prowler

Consig: Your target is a specialized killer. They must be an Assassin.

Unique Role

Goal: Assassinate 3 targets.

 

Anarchist Choose two people to transport at night, excluding yourself. You are not able to transport the same person twice. You cannot transport anyone in jail, be role-blocked by an Escort or a Consort, or controlled by a Witch. Transporting a target swaps all visitors to them; visitors will instead visit the other swapped target. Your goal is to get three people killed via your transports.

 

Spoiler

Attack: None

Defense: None

Sheriff: Innocent

Invest: Escort, Transporter, Consort, Hypnotist, Anarchist, or Diverter

Consig: Your target likes to sow chaos. They must be an Anarchist.

Unique Role

Roleblock Immune

Control Immune

Goal: Transport 3 people to their deaths.

 

 

 

Coven Roles

Coven Evil

Soultaker - The Soultaker steals the souls of those around him. At night choose one target whose soul you want to take. They will become Tainted the next day and night phase, appearing as the Soultaker when investigated. The Soultaker will learn the role of the Tainted person, appear as them the next day, and be able to use their night ability that night. When holding the Necronomicon, the Soultaker's gains Detection Immunity and deals a Basic Attack when taking another's soul.

 

Spoiler

Attack: None (Basic with Necronomicon)

Defense: None

Sheriff: Suspicious (Innocent with Necronomicon)

Invest: Fisherman, Recruiter, Soultaker, Seer, Mutator, or Inquisitor

Consig: Your target steals the souls of others. They must be a Soultaker.

Unique Role

 

Diverter Choose two non-Coven targets. Anyone who attempts to visit the first target will instead visit the second target. You are only seen visiting the first target (i.e. by Tracker or Spy). You are immune to roleblocks and being controlled. With the Necronomicon, your visits are Astral and you can deal a basic attack by selecting just one target.

 

Spoiler

Attack: None (Basic with Necronomicon)

Defense: None

Sheriff: Suspicious (Innocent with Necronomicon)

Invest: Escort, Transporter, Consort, Hypnotist, Anarchist, or Diverter

Consig: Your target likes to sow chaos. They must be a Diverter.

Unique Role

Roleblock Immune

Control Immune

 

 

Investigative Results

  • Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Madman
  • Medium, Janitor, Retributionist, Necromancer, or Trapper
  • Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Psychopath
  • Spy, Blackmailer, Jailor, Guardian Angel, Assassin, or Prowler
  • Sheriff, Executioner, Werewolf, Poisoner, or Interrogator
  • Framer, Vampire, Jester, Hex Master, Turncoat, or Poppet
  • Lookout, Forger, Juggernaut, Witch/Coven Leader, or Smuggler
  • Escort, Transporter, Consort, Hypnotist, Anarchist, or Diverter
  • Doctor, Disguiser, Serial Killer, Potion Master, or Naturopath
  • Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Parasite
  • Bodyguard, Godfather, Arsonist, Crusader, or Knight
  • Fisherman, Recruiter, SoultakerSeer, Mutator, or Inquisitor

 

Note: A disguised player will show as the person they disguised as. If someone is Framed or Hexed, they will appear under the Framer or Hex Master's results. If someone is Doused, they will appear under the Arsonist's results.

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Bring back the OG roles! Assassin, Turncoat, Seer, Fisherman, Knight.

 

Lawyer, Judge, and Mutator also seem like interesting ideas. Just fyi that the Forger or Framer (I forget which) is actually a corrupt lawyer that works for the maf. So probably changing the name from Lawyer to something else would be better.

 

Judge sounds like a cool idea but also a bit iffy. If only town can put a name down, couldn't this be used to figure out the good guys and bad guys? It also seems like a second lynch, kinda weird to have as a TK. Maybe buff the Judge a bit and have either that or Jailor as a confirmed role?

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Roles in Need of Improvement/Scrapped

 

Town Roles

Town Protective


Town Support

 

Town Investigative

 

Town Killing

Judge - During the day phase, you may secretly select one player to be judged. That night all other Town members (excluding the one being judged if it is a Town) will be asked to submit one name for judging. If all submissions match the judged name, the Judge will execute a powerful attack on that player. A Town member can abstain from submitting a name, but if half or more of the voters abstain, the judgment will fail. Each person can only be judged once, and only 3 judgments may be held.

 

Spoiler

Attack: Powerful

Defense: None

Sheriff: Innocent

Invest: Sheriff, Executioner, Werewolf, Poisoner, or Judge

Consig: Your target fights to uphold the law. They must be the Judge.

Unique Role

 

Mafia Roles

Mafia Support

 

Mafia Deception

 

Barrister - Choose a target to advocate each night. On that night, your target will show up as Innocent to the Sheriff, and to an Investigator as a role of the Barrister's choice if their target is Mafia or Witch and as Sheriff, Executioner, Werewolf, Poisoner, or Barrister if their target is not Mafia or Witch.

 

Spoiler

Attack: None

Defense: None

Sheriff: Suspicious

Invest: Sheriff, Executioner, Werewolf, Poisoner, or Barrister

Consig: Your target is a well known defense lawyer. They must be a Barrister.

 

 

Mafia Killing

 

Neutral Roles

Neutral Benign

Mimic - During the day phase, the Mimic can ONLY say the same thing another player has said during the day. That night the Mimic can copy the ability of anyone they mimed that day, though they will not know what the action was. A player can only be mimed once at night, though you may repeat their words in the day phase as much as you like. The Mimic wins by successfully miming 5 people and living to the end of the game.

 

Spoiler

Attack: None (Dependent on mimicked player)

Defense: None

Sheriff: Innocent

Invest: Fisherman, Sleepwalker, Mimic, Recruiter, Hive Mind, or Soultaker

Consig: Your target is a copy cat. They must be a Mimic.

 

Sleepwalker - You're a deep sleeper who is quite active at night. Each night you will randomly be assigned a new role in secret and be asked to submit an appropriate number of targets to perform this unknown action. Some roles will never be assigned. If targets are not selected, your dream becomes a Nightmare. If you experience two Nightmares throughout the game, you will commit suicide. The Sleepwalker wins by living to the end of the game.

 

Spoiler

Attack: None (Dependent on dreamed action)

Defense: None

Sheriff: Innocent

Invest: Fisherman, Sleepwalker, Mimic, Recruiter, Hive Mind, or Soultaker

Consig: Your target appears to be asleep. They must be a Sleepwalker.

 

Neutral Evil

Addict - Visit a different person each night, asking them to feed your addiction. You cannot visit the same person twice. If you visit the Jailor, Sheriff, or Judge, they will arrest you, effectively roleblocking you the following night. Any other member of Town will remember that you visited them. If you visit a member of the Mafia or the Coven, you will get one hit and gain basic defense until the end of the following night. Once you receive three hits, you will win the game, dying of an overdose. All members of Town who remember you will be roleblocked with despair the following night.

 

Spoiler

Attack: None

Defense: None (Basic after visiting Mafia/Coven)

Sheriff: Innocent

Invest: Escort, Transporter, Consort, Hypnotist, or Addict

Consig: Your target is losing to their inner demons. They must be an Addict.

Unique Role

 

Neutral Killing

 

Neutral Chaos

Hive Mind - Basic defense. Each night, select one person to infest into the Hive. That person knows they are part of the Hive. Each night, every person of the Hive receives all night messages from other members of the Hive (i.e. if a Hive member investigates a Pirate, everyone else in the Hive will get the message "The Hive's target could be a Vigilante, Veteran, Mafioso, Pirate, or Ambusher."). Members of the Hive will have their action fail if they target another member of the Hive or the Hive Mind. If the Hive Mind has at least 3 people in the Hive, instead of infesting a new target, they may command their Hive to all use their night actions on a single target. If all living people are infested by the Hive Mind, the Hive Mind drains them all of their energy, winning the game (all other Hive members lose). Pestilence cannot become part of the Hive (Plaguebearer CAN, but the tether will break if they become Pestilence). The Hive Mind has Detection Immunity initially, but loses it while at least 3 people are in the Hive.

 

Spoiler

Attack: None (Unstoppable if everyone is part of the Hive)

Defense: Basic

Sheriff: Innocent (Suspicious when 3+ people are part of the Hive)

Invest: Fisherman, Sleepwalker, Mimic, Recruiter, Hive Mind, or Soultaker

Consig: Your target taps into the minds of others. They must be the Hive Mind.

Unique Role

 

Psychopath - You hold a grudge against anyone that speaks ill of you. If you receive any votes during the day (even if it is retracted), you may deal a basic attack to one person who voted against you. On a successful kill, you will inherit the win condition of the person you killed (i.e., if you kill a Bodyguard, you win if Town wins). You can inherit multiple win conditions, and only one needs to be achieved to win the game.

 

Spoiler

Attack: Basic

Defense: None

Sheriff: Innocent

Invest: Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Psychopath

Consig: Your target holds a deep grudge. They must be a Psychopath.

Unique Role

Goal: Inherit a win condition and win with that condition.

 

Coven Roles

Coven Evil

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Added Naturopath as a Town Protective role. Also added the Poppet as a Mafia Killing role. ALSO added the Recruiter as a Mafia Support role, and added to the Turncoat description as a related effect.

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Added the Parasite as a Neutral Killing role (thanks to @KevinDurantsDoc for the suggestion). Altered a couple of Investigative results and changed Fisherman to give a Healing Potion instead of a First-Aid Kit (effectively similar but no longer allows for self-healing since otherwise the Bulletproof Vest would be strictly worse).

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Added a section for roles that are in need of improvement and are currently out of rotation. This list currently includes Judge, Mimic, Sleepwalker, Addict, and Hive Mind.

 

Knight is now unique.

 

Barrister can now decide what their target's Invest results will be.

 

Added a new mechanic to Parasite allowing it to attack directly from night 5 on so that it is not locked into an unwinnable situation.

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Some minor adjustments have been made to various roles due to changes made to existing roles. Barrister was removed from rotation as the new Framer changes cover its niche.

 

Anarchist was added as a Neutral Chaos role.

 

Interrogator was added as a Town Investigative role.

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Knight was moved to a Town Leader role and will not appear in Jailor games.

 

Psychopath was added as a Neutral Chaos role. -felt too janky after review so removed

 

Diverter was added as a Coven Evil role.

 

Inquisitor was added as a Town Support role.

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